![]() There are multiple indicators in-game on the auto-map, in the Waypoint menu and in other places to show what the current Terror Zone is. Terror Zones in Diablo II: Resurrected Patch 2.6 So, Terror Zones will primarily be for end game farming in Hell, although perhaps players may want to use them to gear up as they transition to a new difficulty level.Īs of Patch 2.6, Terror Zones appear in offline games as well. In order to unlock Terror Zones, the player who creates the game must have completed that difficulty level and defeated Baal. ![]() ![]() ![]() With Patch 2.5, Blizzard added a feature where certain zones could be Terrorized, increasing monster level and therefore the loot that can drop in them. In this guide, we will cover all relevant end-game farm spots, their exact locations, and much more!Īct I AreasAct II AreasAct III AreasAct IV AreasAct V Areas Poison Length Reduction reduces the amount of Poison damage taken.Welcome to the Farming Locations Guide for Diablo II: Resurrected. Weapons(1-3)(4)Īdds 1 Minimum and 3-4 Maximum Cold Damage - 3 sec DurationĪdds 2-4 Minimum and 4-15 Maximum Cold Damage - 4 sec DurationĪdds 5-9 Minimum and 16-50 Maximum Cold Damage - 5 sec DurationĪdds 1 Minimum and 6-23 Maximum Lightning DamageĪdds 1 Minimum and 9-16 Maximum Lightning DamageĪdds 1 Minimum and 17-40 Maximum Lightning DamageĪdds 1-6 Minimum and 41-120 Maximum Lightning DamageĪdds 1-50 Poison Damage over 2-3 Seconds (Ring/Amu)/Īdds 7 Poison Damage over 3 seconds (Weapons/Circlets) (will not spawn on Wands, Staves, and Orbs)Īdds 1 Minimum and 2-6 Maximum Fire DamageĪdds 1-4 Minimum and 6-11 Maximum Fire DamageĪdds 5-9 Minimum and 10-20 Maximum Fire DamageĪdds 10-20 Minimum and 21-75 Maximum Fire DamageĪdds 1 Minimum and 1-2 Maximum Cold Damage - 1-2 sec Duration The Max Light Radius you can have is 18 so anything more than net +5 to Light Radius will +5 to Light Radius, +5% Bonus To Attack Rating (Precision for Body Armor(60) and Boots(60) can only spawn on Magical versions of these items) The numbers in Brackets (level) show the range of bonus for that level. Throwing Knives, Throwing Axes, Javelins = Combo Weapons Weapon = Missile Weapon, Melee Weapon, Thrown WeaponĬombo Weapon = Melee Weapons, Thrown Weapons Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins Melee Weapons = Amazon Spears, Javelins, Wands, Staves, Maces, Swords, Katars, Orbs, Axes, Spears, Polearms Shown in violet can only appear on Magic Items but not Rare Items.Īrmor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads Items shown in yellow can appear on both Magic and Rare Items. Rare Itemsĭo not list the magic prefixes and suffixes by name so you will have to figure out based on their stats what magic prefixes and When items list a Level Requirement, the number listed is 75% of the highest prefix or suffix level (as shown on this page) on the item.įor example, an Amulet of the Titan(58) with Titan as the highest prefix (or suffix) would have a level requirement of 43. Levels will be shown in more detail in other sections of this guide. That level shown next to the item, you will be able to create (Horadric Cube) and Gamble these magical bonuses. A level ofģ0 on a suffix doesn't mean you have to be 30 to see or use it. These levels are also not the character levels required to use or find these suffixes. These are not to be confused with the Level Requirements that you actually see listed on They are used in several calculations (Gambling, Horadric Cube Recipes,Ĭrafting, more). The numbers in brackets listed next to the items the suffixes appear on are the affix levels. Magic Items have one or two magical attributes applied to the basic item. ![]()
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